 |
| Flash教程:纯脚本语言编写蝌蚪摆尾 |
| 日期:2008-8-18 17:13:34 作者: 来源:本站收集 |
|
先看最终效果:
场景里代码
Object.environment = this; Math.prototype.degrees = function (r) {
return (r * 180 / 3.141593E+000); }; maxtents = 3;
this.onEnterFrame = function () { if (!random(30) && tents
< maxtents) { var nombre = "tent" + String(depth++); var neo =
this.attachMovie("tentacle", nombre, depth); neo._x = random(600);
neo._y = 370; neo.theta = 270; ++tents; } // end if };
stop () |
MC里的代码
#initclip 1 function TentacleClass() { this.numNodes = 27;
this.head = 2 + random(4); this.girth = 8 + random(12);
this.speedCoefficient = 9.000000E-002 + random(10) / 50; this.friction =
9.000000E-001 + random(10) / 100; this.muscleRange = 20 + random(50);
this.muscleFreq = 1.000000E-001 + random(100) / 250;
this.generateNodes(); this.onEnterFrame = this.move; } // End of the
function TentacleClass.prototype = new MovieClip();
TentacleClass.prototype.generateNodes = function () { this.node =
new Array(); var n = 0; while (n < this.numNodes) { var point
= {x: 0, y: 0}; this.node.push(point); ++n; } // end while };
TentacleClass.prototype.move = function () { this.tv = this.tv +
5.000000E-001 * (Math.random() - Math.random()); this.theta = this.theta +
this.tv; this.tv = this.tv * this.friction; this.node[0].x = this.head *
Math.cos(1.745329E-002 * this.theta); this.node[0].y = this.head *
Math.sin(1.745329E-002 * this.theta); this.count = this.count +
this.muscleFreq; this.thetaMuscle = this.muscleRange * Math.sin(this.count);
this.node[1].x = -this.head * Math.cos(1.745329E-002 * (this.theta +
this.thetaMuscle)); this.node[1].y = -this.head * Math.sin(1.745329E-002 *
(this.theta + this.thetaMuscle)); var i = 2; while (i <
this.numNodes) { var dx = this.node.x - this.node[i - 2].x; var dy =
this.node.y - this.node[i - 2].y; var d = Math.sqrt(dx * dx + dy * dy);
this.node.x = this.node[i - 1].x + dx * this.girth / d; this.node.y =
this.node[i - 1].y + dy * this.girth / d; if (i == 2) { this._x =
this._x - dx * this.speedCoefficient; this._y = this._y - dy *
this.speedCoefficient; if (this._x + this._width < 0 this._x -
this._width > 600 this._y + this._height < 0 this._y - this._height >
400) { --Object.environment.tents; this.removeMovieClip(); } //
end if } // end if ++i; } // end while this.clear();
this.moveTo(this.node[1].x, this.node[1].y); var i = 2; while (i
< this.numNodes) { this.lineStyle(int(this.numNodes - i) *
(this.numNodes - i) / 20, 16777215, 100); this.lineTo(this.node.x,
this.node.y); ++i; } // end while };
Object.registerClass("tentacle", TentacleClass);
#endinitclip | |
|
|
|
|  |