|
效果演示:(请用鼠标在画面上点击观看效果)
在这个教程中,我们将添加模糊和斜角滤镜给图片。所有的动画都是用 Actionscript 3.0制作。在图片上移动你的鼠标看看效果。当你掌握了这些你将同样能创建另一些滤镜效果。好吧,打开你的flash我们开始吧。
设置环境
1. 创建一个新的文档,大小为500x250 2. 导入两张图片到舞台(大约200x200)。你可以象我一样导入一张方的和一张园的图片。 3. 将两张图片转换为MC,你可以这它们取上你喜欢的名字;将注册点移到中心。 4. 给它们取上实例名称分别为:“apple01”和“apple02”
进入AS3打开你的动作面板输入下面的代码: //使用动画滤镜 var blurSpeed:Number = 1; var bevelSpeed:Number = 5; //为两个苹果添加MOUSE_OVER 事件侦听 appleapple01.addEventListener(MouseEvent.MOUSE_OVER,mouseOverApple01); apple02.addEventListener (MouseEvent.MOUSE_OVER, mouseOverApple02); //这两个苹果添加MOUSE_OUT 事件侦听 appleapple01.addEventListener(MouseEvent.MOUSE_OUT,mouseOutApple01); apple02.addEventListener (MouseEvent.MOUSE_OUT, mouseOutApple02); /*为两个苹果添加ENTER_FRAME,这样我们就能每隔一帧的时间绘制它们*/ apple01.addEventListener(Event.ENTER_FRAME,enterFrameApple01); apple02.addEventListener (Event.ENTER_FRAME, enterFrameApple02); //创建并附加模糊滤镜给apple01 var blur:BlurFilter = new BlurFilter(); blur.blurX = 20; blur.blurY = 20; blur.quality = BitmapFilterQuality.HIGH; apple01.filters = [blur]; //创建一个斜角滤镜给apple02 var bevelFilter:BevelFilter=new BevelFilter(10, 45,0x000000,1, 0xffffff,1,0, 0, 0, BitmapFilterQuality.HIGH,BitmapFilterType.INNER,false); apple02.filters = [bevelFilter]; //设置省缺值(鼠标没移动到苹果上时) var mouseIsOverApple01:Boolean = false; var mouseIsOverApple02:Boolean = false; //当鼠标移到apple01上时调用 function mouseOverApple01 (event:MouseEvent):void { mouseIsOverApple01 = true; } //当鼠标移到apple02上时调用 function mouseOverApple02 (event:MouseEvent):void { mouseIsOverApple02 = true; } //当鼠标移出apple01 时调用 function mouseOutApple01 (event:MouseEvent):void { mouseIsOverApple01 = false; } //当鼠标移出apple02 时调用 function mouseOutApple02 (event:MouseEvent):void { mouseIsOverApple02 = false; } //这个函数绘制apple01 的动画 function enterFrameApple01 (event:Event):void { //如果鼠标在苹果上移动减少模糊 if (mouseIsOverApple01 == true) { blur.blurX -= blurSpeed; blur.blurY -= blurSpeed; } /* 如果鼠标移出苹果,并且模糊没超过20,我们增加模糊。*/ if (mouseIsOverApple01 == false && blur.blurX <= 20) { blur.blurX += blurSpeed; blur.blurY += blurSpeed; } /*在改变模糊滤镜后我需要重新分配滤镜*/ apple01.filters = [blur]; } //这个函数绘制apple02的动画 function enterFrameApple02 (event:Event):void { //如果鼠标移到这个苹果上,我们增加模糊滤镜直到100 if (mouseIsOverApple02 == true && bevelFilter.blurX < 100) { bevelFilter.blurX += bevelSpeed; bevelFilter.blurY += bevelSpeed; //我们需要分配一个力度给斜角让它可见 bevelFilter.strength = 5; } //如果鼠标移出apple02, 减少模糊 if (mouseIsOverApple02 == false) { bevelFilter.blurX -= bevelSpeed; bevelFilter.blurY -= bevelSpeed; } /*如果我们确定模糊滤镜正被使用,我们让整个斜角不可见。(strength is 0).否则我们会看到一些难看的曲线。*/ if(bevelFilter.blurX == 0) { bevelFilter.strength = 0; } /*当我们改变了斜角滤镜时,我们需要重新分配一次滤镜*/ apple02.filters = [bevelFilter]; } 你已经完了!测试影片,如果你有什么问题,请访问论坛!快乐的一天!
下面附代码供研究。
var blurSpeed:Number = 1; var bevelSpeed:Number = 5; appleapple01.addEventListener(MouseEvent.MOUSE_OVER,mouseOverApple01); apple02.addEventListener (MouseEvent.MOUSE_OVER, mouseOverApple02); appleapple01.addEventListener(MouseEvent.MOUSE_OUT,mouseOutApple01); apple02.addEventListener (MouseEvent.MOUSE_OUT, mouseOutApple02); apple01.addEventListener(Event.ENTER_FRAME,enterFrameApple01); apple02.addEventListener (Event.ENTER_FRAME, enterFrameApple02); var blur:BlurFilter = new BlurFilter(); blur.blurX = 20; blur.blurY = 20; blur.quality = BitmapFilterQuality.HIGH; apple01.filters = [blur]; var bevelFilter:BevelFilter=new BevelFilter(10, 45,0x000000,1, 0xffffff,1,0, 0, 0, BitmapFilterQuality.HIGH,BitmapFilterType.INNER,false); apple02.filters = [bevelFilter]; var mouseIsOverApple01:Boolean = false; var mouseIsOverApple02:Boolean = false; function mouseOverApple01 (event:MouseEvent):void { mouseIsOverApple01 = true; } function mouseOverApple02 (event:MouseEvent):void { mouseIsOverApple02 = true; } function mouseOutApple01 (event:MouseEvent):void { mouseIsOverApple01 = false; } function mouseOutApple02 (event:MouseEvent):void { mouseIsOverApple02 = false; } function enterFrameApple01 (event:Event):void { if (mouseIsOverApple01 == true) { blur.blurX -= blurSpeed; blur.blurY -= blurSpeed; } if (mouseIsOverApple01 == false && blur.blurX <= 20) { blur.blurX += blurSpeed; blur.blurY += blurSpeed; } apple01.filters = [blur]; } function enterFrameApple02 (event:Event):void { if (mouseIsOverApple02 == true && bevelFilter.blurX < 100) { bevelFilter.blurX += bevelSpeed; bevelFilter.blurY += bevelSpeed; bevelFilter.strength = 5; } if (mouseIsOverApple02 == false) { bevelFilter.blurX -= bevelSpeed; bevelFilter.blurY -= bevelSpeed; } if(bevelFilter.blurX == 0) { bevelFilter.strength = 0; } apple02.filters = [bevelFilter]; } |
|